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- Instructions for Steward's Enquiry
-
- Design and Programming
- by
- Alistair Duncan
-
- PLEASE PAY THE REGISTRATION FEE OF £5 AS I AM TRYING TO MAKE SOME MONEY FOR
- UNIVERSITY. MY ADDRESS IS AT THE END OF THIS DOCUMENT.
-
- THANKS A LOT !!
-
- ALISTAIR
- ---XX---
-
-
- THIS GAME REQUIRES 1 MEGABYTE TO RUN
-
- COMPATIBILITY
-
- I have tested this game on the following formats :
-
- KICKSTART 1.3
- KICKSTART 2.04
- KICKSTART 3.0 (i.e A1200,4000/30)
-
-
- DISCLAIMER (IMPORTANT READ THIS FIRST BEFORE USING PROGRAM!!)
-
- The author, ALISTAIR DUNCAN, accepts no responsibility for damage caused by
- this software through correct or incorrect use and will therefore not be
- liable to compensate for any such damage if caused. I do not know of any
- other game bearing the same or similar title if, however, the name `STEWARD'S
- ENQUIRY' has been used before in a game please send me some form of proof
- and I will gladly change it. The program code and documentation is
- `(C)1993 ALISTAIR DUNCAN & TIGER SOFTWARE' and it was written on the AMOS
- package which is `(C)1990 EUROPRESS PUBLICATIONS'.
-
- Phew! now that's over and done with I can explain the game.
-
-
- BACKGROUND
-
- Long ago (and I mean long ago) in those days when the 8 bit computers (BBC
- Micro, Sinclair Spectrum and Commodore 64) ruled the gaming world, there
- were a few games based around horse racing. On the Spectrum there was `Derby
- Day' and on the BBC there was the imaginatively titled `Horse Race'. Both of
- these games involved betting on little horses which would then run on a track
- and have you jumping up and down yelling at them to get a move on. I really
- liked these games and when I got an Amiga I set about trying to find an Amiga
- version of either of these games.
-
- Alas, I had no luck so one day I decided I would write one using AMOS. What
- you have on disk now is what I came up with and I hope you like it.
-
-
-
- STARTING PLAY
-
- After the title page you will be presented with a prompt asking you how many
- races you want. You can have any number from one (1) to twenty (20). The
- program will not progress any further until you enter a valid number. Once
- this has been done you will be asked for the number of players. The number of
- players can be from one (1) to eight (8). When you have entered a valid
- amount you can begin the game proper.
-
-
- BUYING A STABLE
-
- The stables screen is presented here. It is here that each player may
- purchase a stable for 1000 pounds (£). A player who purchases a stable
- therefore begins the betting with only £2000 as opposed to £3000. Purchasing
- a stable is not compulsory. The advantage of buying a stable is that if the
- stable you buy has the largest number of winners at the end of each game
- then you net a prize bonus of £5000. Also stable owners will occasionaly
- receive an income from their stables.
-
- Players are offered stables in numerical order. There is absolutely no
- advantage to be gained by being the first to purchase a stable.
-
-
- THE RANDOM EVENT SCREEN
-
- Before each race you may be presented with the random event screen. As the
- name implies there are some random events which can occur. Some helpful,
- some not but any of them can make a difference to the outcome of the game.
-
-
- BETTING ON A RACE
-
- It is here that all the most important information is shown :
-
- a) The number of the race and the total number of races selected in the
- format :
-
- Race number / Total number of races selected.
-
- b) A list of the horses, their numbers, their jacket colours and their odds.
-
-
- Each player will then be asked, in numerical order, which horse they wish to
- bet on (1-8) and how much out of their money they wish to bet on it.
- Obviously each player can only bet as much as they have got (Players who have
- gone bankrupt in previous races are excluded from the betting section). If a
- player makes an invalid entry the computer will wait for a valid one. More
- than one player can bet on the same horse and there is no place betting.
-
- When all the bets have been made the race will begin.
-
-
- THE RACE
-
- The race track will be shown with the horses on the starting line. The track
- is two screens long so you cannot see the finishing post. The horses are
- displayed in numerical order with number 1 at the top and 8 at the bottom.
- After a short delay the race will start.
-
- When one of the horses passes the finishing post the screen will fade to the
- results screen.
-
-
- THE STEWARD'S ENQUIRY SCREEN
-
- If at the end of the race two or more horses are judged to have reached the
- finishing line at the same time a steward's enquiry will take place. This
- basically means that the computer will decide, at random, which horse has
- been judged to have won.
-
- Furthermore the enquiry may decide that a jockey was maltreating his horse
- in these cases the jockey is assumed to be acting under the owner's
- instruction and therefore the owner will be penalised.
-
-
- THE RACE RESULTS SCREEN
-
- This screen displays the following :
-
- a) The name of the horse that won and on what odds.
-
- b) A list of players who were able to bet on the race and how much money they
- won or lost.
-
-
- When ready pressing a mouse button will continue. If all the races are not
- yet finished you will be returned to the betting screen. Alternatively you
- will end the game if either of the conditions below are met :
-
- a) All the races are finished
- b) All the players are bankrupt
-
- THE END OF THE GAME
-
- If the above (a) condition is true then the following happens :
-
- After the results screen for the last race you will be presented with a
- summary which displays how many races each stable has to its name.
-
- After that the owner of the stable that owns the most winners will be
- informed and awarded his/her £5000.
-
- Finally a summary board will be displayed showing the total amount each
- player has and the winner will be announced.
-
- If the above condition (b) is true then the following will happen :
-
- The game will immediately end with no winners.
-
- Regardless of which condition applies, pressing a mouse button will now start
- a new game. To quit back to Workbench / Amiga DOS at any time during the game
- press Ctrl-C.
-
-
- CUSTOMISING THE GAME
-
- Due to the way that this version of Stewards Enquiry has been written, you
- can invent your own horse names to be included in the game. There is an
- ASCII file held in the game's directory for each stable. Simply adding horse
- names to these files will allow them to be accessed by the game during play.
-
- The files are laid out as follows
-
- <list of horse names> (One per line)
- END OF FILE
-
- for example :
-
- Daisy Chain
- Whiskey Bottle
- Grape Vine
- END OF FILE
-
- It is most important that the `END OF FILE' is written at the bottom just as
- it has been shown here (i.e UPPER CASE) otherwise the computer will not know
- where the end of the file is and this will cause the game to crash. I have
- supplied eight stable files but feel free to add to or alter these. It is
- important to note that no horse name may be longer than 15 characters
- (including spaces).
-
- SOME USELESS INFORMATION FOR TECHIE BOFFINS
-
- `Steward's Enquiry' was written on the following configuration :
-
- A4000/30 with 2 Meg memory (80 Megabyte Hard Disk)
- Commodore 1960 Multiscan Colour Monitor
-
- Software used :
-
- Deluxe Paint IV for the graphics
- AMOS Professional V2.00 for the code
- AMOS Professional Compiler for the stand alone code
- Textra by Mike Haas for this document file
-
- Any useful comments regarding this game my be sent to me at the following
- address :
-
- 113 Brook Street
- Soham
- Cambridgeshire
- CB7 5AE
-
- You can also e-mail me at university on :
-
- A.P.Duncan@herts.ac.uk
-
-
- Thanks for bothering to read this!
-